![]() P.S. Artículo Destacado Una guía rápida y fácil para comprender todas las configuraciones de Dwarf Fortress World Generations By FPS Game Enthusiast ma9 Mins Read ¡Fortaleza enana El simulador de vida y el juego sandbox de construcción personifica la dedicación a un solo juego. Here is a combination of what both of you suggested, based off of the example: int locX, locY Įlse if (ke圜ode = RIGHT & locX6) locX- Ĭouldn't resist and made a online remix version too: =:) Println("Current position = ("+locX+", "+locY+")") ![]() Random terrain, false is water and true is ground Dwarf Fortress y la configuración de generación mundial son el mejor ejemplo de personalización del modelo de juego. int locX, locY īoolean terrain = new boolean By FPS Game Enthusiast febr9 Mins Read ¡Fortaleza enana El simulador de vida y el juego sandbox de construcción personifica la dedicación a un solo juego. This will be what makes it run at a reasonable speed despite being large. Say you are at location (10, 30), what some other entity might be doing at location (600, 800) really doesn't matter. Likewise I would imagine that you will have other entities / other characters / bad guys later, you should make similar code where only other entities close enough to where you are on the map are given actions. ![]() More importantly, only the 12x12 section is drawn, the rest is ignored. At any given point you can only see a 12x12 section of the map, but the rest of the map exists. I made an example of navigating a large unit map.
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